Verradia BerenApr 11, 20221 min readResearch QuestionResearch Question - Six“How can I use Virtual Reality as an Interactive Immersive Environment to Inhabit Pūrākau from te ao Māori, drawing on both traditional...
Verradia BerenJun 3, 20211 min readResearch QuestionResearch Question - FiveHow might designing a VR experience that as a tactic harnesses strangeness (uncanny aesthetics), lensed through a te ao Māori pūrākau...
Verradia BerenMay 27, 20211 min readResearch QuestionResearch Question - FourHow might VR technology employ a te ao Maori purakau worldview in order to educate [post-school leavers] by exploring strangeness through...
Verradia BerenMay 26, 20211 min readResearch QuestionResearch Question - ThreeHow can virtual reality evoke an uncanny journey through strangeness using interaction, meaningful play, through Purakau (Maori...
Verradia BerenMay 22, 20211 min readResearch QuestionResearch Question - Two and a Half"How can Virtual Reality evoke an uncanny journey through strangeness with the use of interaction and meaningful play in a space using...
Verradia BerenMay 11, 20211 min readResearch QuestionResearch Question - Two"How can VR evoke uncanny strangeness through interaction and meaningful play (player action and system outcome relationship) in a space...
Verradia BerenApr 9, 20211 min readResearch QuestionResearch Question - One and a HalfAn updated version of the previous question but may include too much How can I use VR to create a journey by using strangeness to evoke...
Verradia BerenMar 31, 20211 min readResearch QuestionResearch Question - OneHow can I use VR to create a journey by using strangeness to evoke interaction within a space