Research Question - Five
- Verradia Beren
- Jun 3, 2021
- 1 min read
How might designing a VR experience that as a tactic harnesses strangeness (uncanny aesthetics), lensed through a te ao Māori pūrākau worldview, build a meaningful user experience that informs about pūrākau (Māori storytelling) through interaction and play?
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