top of page

Research Question - Two and a Half

  • Writer: Verradia Beren
    Verradia Beren
  • May 22, 2021
  • 1 min read

"How can Virtual Reality evoke an uncanny journey through strangeness with the use of interaction and meaningful play in a space using Purakau, Maori Storytelling"

Research Question - Six

“How can I use Virtual Reality as an Interactive Immersive Environment to Inhabit Pūrākau from te ao Māori, drawing on both traditional...

 
 
 
Research Question - Five

How might designing a VR experience that as a tactic harnesses strangeness (uncanny aesthetics), lensed through a te ao Māori pūrākau...

 
 
 
Research Question - Four

How might VR technology employ a te ao Maori purakau worldview in order to educate [post-school leavers] by exploring strangeness through...

 
 
 

Comentários


GET IN TOUCH:

© 2021. Proudly created with Wix.com

CONTACT US:

Thanks for submitting!

bottom of page