Research Question - Two and a HalfVerradia BerenMay 22, 20211 min read"How can Virtual Reality evoke an uncanny journey through strangeness with the use of interaction and meaningful play in a space using Purakau, Maori Storytelling"
"How can Virtual Reality evoke an uncanny journey through strangeness with the use of interaction and meaningful play in a space using Purakau, Maori Storytelling"
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