Research Question - One and a HalfVerradia BerenApr 9, 20211 min readAn updated version of the previous question but may include too muchHow can I use VR to create a journey by using strangeness to evoke interaction and meaningful play within a space.
Research Question - Six“How can I use Virtual Reality as an Interactive Immersive Environment to Inhabit Pūrākau from te ao Māori, drawing on both traditional...
Research Question - FiveHow might designing a VR experience that as a tactic harnesses strangeness (uncanny aesthetics), lensed through a te ao Māori pūrākau...
Research Question - FourHow might VR technology employ a te ao Maori purakau worldview in order to educate [post-school leavers] by exploring strangeness through...
Comments