Research Question - TwoVerradia BerenMay 11, 20211 min read"How can VR evoke uncanny strangeness through interaction and meaningful play (player action and system outcome relationship) in a space using Purakau, Maori Storytelling"
Research Question - Six“How can I use Virtual Reality as an Interactive Immersive Environment to Inhabit Pūrākau from te ao Māori, drawing on both traditional...
Research Question - FiveHow might designing a VR experience that as a tactic harnesses strangeness (uncanny aesthetics), lensed through a te ao Māori pūrākau...
Research Question - FourHow might VR technology employ a te ao Maori purakau worldview in order to educate [post-school leavers] by exploring strangeness through...
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