Verradia BerenMay 11, 20211 min readResearch Question - Two"How can VR evoke uncanny strangeness through interaction and meaningful play (player action and system outcome relationship) in a space using Purakau, Maori Storytelling"
"How can VR evoke uncanny strangeness through interaction and meaningful play (player action and system outcome relationship) in a space using Purakau, Maori Storytelling"
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