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Research Question - Three

  • Writer: Verradia Beren
    Verradia Beren
  • May 26, 2021
  • 1 min read

How can virtual reality evoke an uncanny journey through strangeness using interaction, meaningful play, through Purakau (Maori Storytelling) to (represent Te Ao Maori differently/educate people on Te Ao Maori)?

Research Question - Six

“How can I use Virtual Reality as an Interactive Immersive Environment to Inhabit Pūrākau from te ao Māori, drawing on both traditional...

 
 
 
Research Question - Five

How might designing a VR experience that as a tactic harnesses strangeness (uncanny aesthetics), lensed through a te ao Māori pūrākau...

 
 
 
Research Question - Four

How might VR technology employ a te ao Maori purakau worldview in order to educate [post-school leavers] by exploring strangeness through...

 
 
 

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