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R e s e a r c h Q u e s t i o n
Verradia Beren
Apr 11, 20221 min read
Research Question - Six
“How can I use Virtual Reality as an Interactive Immersive Environment to Inhabit Pūrākau from te ao Māori, drawing on both traditional...
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Verradia Beren
Jun 3, 20211 min read
Research Question - Five
How might designing a VR experience that as a tactic harnesses strangeness (uncanny aesthetics), lensed through a te ao Māori pūrākau...
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Verradia Beren
May 27, 20211 min read
Research Question - Four
How might VR technology employ a te ao Maori purakau worldview in order to educate [post-school leavers] by exploring strangeness through...
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Verradia Beren
May 26, 20211 min read
Research Question - Three
How can virtual reality evoke an uncanny journey through strangeness using interaction, meaningful play, through Purakau (Maori...
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Verradia Beren
May 22, 20211 min read
Research Question - Two and a Half
"How can Virtual Reality evoke an uncanny journey through strangeness with the use of interaction and meaningful play in a space using...
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Verradia Beren
May 11, 20211 min read
Research Question - Two
"How can VR evoke uncanny strangeness through interaction and meaningful play (player action and system outcome relationship) in a space...
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Verradia Beren
Apr 9, 20211 min read
Research Question - One and a Half
An updated version of the previous question but may include too much How can I use VR to create a journey by using strangeness to evoke...
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Verradia Beren
Mar 31, 20211 min read
Research Question - One
How can I use VR to create a journey by using strangeness to evoke interaction within a space
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