Like another class, I was unfortunately away for this class also. This meant that I did miss out once again, however, some of my peers told me what happened in enough detail to be able to follow along and not be too far behind. In this class, they continued on mapping stories and contexts, then made their way to reflect on their own stories/history within their practices.
Reflection for me and my practice stems from always wanting to be creative in some form as a child, whether it was digital or traditional (in the analogue sense of art/design). Throughout my childhood, I fancied ideas but "chopped and changed" every year or so once figuring that something was not for me. Upon entering university for my Bachelor I found some semblance of a "calling" towards Game Design as it meant, to me, that I could delve into many avenues all at once and could then find something I liked more out of these. What started as just game art evolved into having to use many aspects of game design, things such as animation, programming, conceptualization, designing, etc. Rather than a programmer, however, I find myself to be on the art/designing side, but to what end I still do not know. Is it possibly more towards the design side as I work on and with VR? Or is that just a way to showcase the art I create for it? These questions linger in the back of my mind but I do find myself very drawn to VR, its unlimited limitedness, and what it can achieve as it grows in the future. Does this then confirm that I am more a game designer than an artist? Somewhat but I would still say that I am very connected to the art as the levels could be this form of art. It, once again, looks into whether I am the creator or the curator, Am I both or is there another title that I could use to describe myself?
As I progress with my practice I suspect I will figure out my placement within Game Design and what it means to be this, but for now, I believe I am where I need to be to discover this.
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