Nguyen, Minh, Huy Tran, and Huy Le. VR Sickness. “Exploration of the 3D World on the Internet Using Commodity Virtual Reality Devices.” Multimodal Technologies and Interaction 1, no. 3 (July 1, 2017): 15. https://doi.org/10.3390/mti1030015.
vgartsite. “Expressive Evolution of Video Games.” Video Games Art (blog), November 10, 2018. https://vgartsite.wordpress.com/2018/11/10/expressive-evolution-of-video-games/.
Smith, Barry C. “Museums and the Embodied Mind: Sensory Engagement with Artworks and Architecture.” Architectural Design 90, no. 6 (2020): 88–93. https://doi.org/10.1002/ad.2636.
Grau, Oliver. "Introduction - Immersion".Virtual Art : From Illusion to Immersion. 13-18. Leonardo (Series) (Cambridge, Mass.). MIT Press, 2003.
Fernández-Vara, Clara. “Game Spaces Speak Volumes: Indexical Storytelling.” In DiGRA Conference, 2011.
Salen Tekinbaş, Katie and Zimmerman, Eric. Rules of Play: Game Design Fundamentals. 1-16. MIT Press, 2004.
Update:
Authors, Various. Purakau: Maori Myths Retold by Maori Writers. Penguin Random House New Zealand Limited, 2019.
(Yet to be looked at) Tuhiwai Smith, Professor Linda. Decolonizing Methodologies: Research and Indigenous Peoples. London, UNITED KINGDOM: Zed Books, 2012. http://ebookcentral.proquest.com/lib/aut/detail.action?docID=1426837.
Nitsche, Michael. Video Game Spaces: Image, Play, and Structure in 3D Worlds, 2008. https://doi.org/10.7551/mitpress/9780262141017.001.0001.
Manaaki Whenua. “Prehistoric Aotearoa Brought to Life in Virtual Reality.” Accessed June 6, 2021. https://www.landcareresearch.co.nz/news/prehistoric-aotearoa-brought-to-life-in-virtual-reality/.
Wellington, Victoria University of. “Aotearoa’s First Māori Virtual Reality Film Premieres | News | Victoria University of Wellington,” March 9, 2020. https://www.wgtn.ac.nz/news/2020/03/aotearoas-first-maori-virtual-reality-film-premieres.
Lohmeyer, Eddie. "ER4OR 5: Random Planets and Alien (Dis)orientations in WE BUILD WORLDS". Unstable Aesthetics: Game Engines and the Strangeness of Modding. Bloomsbury Publishing USA, 2021.
Lee-Morgan, Jenny. Māori Cultural Regeneration: Pūrākau as Pedagogy, June 24, 2005. http://www.rangahau.co.nz/assets/lee_J/purakau%20as%20pedagogy.pdf
Macklin, Colleen, and John Sharp. Games, Design, and Play: A Detailed Approach to Iterative Game Design. Addison-Wesley Professional, 2016.
Egiri, Yohanna, and Enoch Wuritka. "Conceptualizing Concepts: A New Approach to Industrial Design", 20 September 2016. https://doi.org/10.13140/RG.2.2.23092.45443.
Fullerton, Tracy. Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition. CRC Press, 2018.
Koster, Raph. Theory of Fun for Game Design. Second edition. Sebastopol, CA: O’Reilly Media, 2013.
Gee, James. ‘Learning by Design: Good Video Games as Learning Machines’. E-Learning 2 (1 March 2005). https://doi.org/10.2304/elea.2005.2.1.5.
Adams, Ernest. Game Design and Development. Fundamentals of Game Design. Person Education, 2007.
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