top of page
Writer's pictureVerradia Beren

References

Updated: Jun 11, 2021

Nguyen, Minh, Huy Tran, and Huy Le. VR Sickness. “Exploration of the 3D World on the Internet Using Commodity Virtual Reality Devices.” Multimodal Technologies and Interaction 1, no. 3 (July 1, 2017): 15. https://doi.org/10.3390/mti1030015.


vgartsite. “Expressive Evolution of Video Games.” Video Games Art (blog), November 10, 2018. https://vgartsite.wordpress.com/2018/11/10/expressive-evolution-of-video-games/.


Smith, Barry C. “Museums and the Embodied Mind: Sensory Engagement with Artworks and Architecture.” Architectural Design 90, no. 6 (2020): 88–93. https://doi.org/10.1002/ad.2636.


Grau, Oliver. "Introduction - Immersion".Virtual Art : From Illusion to Immersion. 13-18. Leonardo (Series) (Cambridge, Mass.). MIT Press, 2003.


Fernández-Vara, Clara. “Game Spaces Speak Volumes: Indexical Storytelling.” In DiGRA Conference, 2011.


Salen Tekinbaş, Katie and Zimmerman, Eric. Rules of Play: Game Design Fundamentals. 1-16. MIT Press, 2004.


Update:


Authors, Various. Purakau: Maori Myths Retold by Maori Writers. Penguin Random House New Zealand Limited, 2019.

(Yet to be looked at) Tuhiwai Smith, Professor Linda. Decolonizing Methodologies: Research and Indigenous Peoples. London, UNITED KINGDOM: Zed Books, 2012. http://ebookcentral.proquest.com/lib/aut/detail.action?docID=1426837.

Nitsche, Michael. Video Game Spaces: Image, Play, and Structure in 3D Worlds, 2008. https://doi.org/10.7551/mitpress/9780262141017.001.0001.


Manaaki Whenua. “Prehistoric Aotearoa Brought to Life in Virtual Reality.” Accessed June 6, 2021. https://www.landcareresearch.co.nz/news/prehistoric-aotearoa-brought-to-life-in-virtual-reality/.

Wellington, Victoria University of. “Aotearoa’s First Māori Virtual Reality Film Premieres | News | Victoria University of Wellington,” March 9, 2020. https://www.wgtn.ac.nz/news/2020/03/aotearoas-first-maori-virtual-reality-film-premieres.

Lohmeyer, Eddie. "ER4OR 5: Random Planets and Alien (Dis)orientations in WE BUILD WORLDS". Unstable Aesthetics: Game Engines and the Strangeness of Modding. Bloomsbury Publishing USA, 2021.


Lee-Morgan, Jenny. Māori Cultural Regeneration: Pūrākau as Pedagogy, June 24, 2005. http://www.rangahau.co.nz/assets/lee_J/purakau%20as%20pedagogy.pdf


Macklin, Colleen, and John Sharp. Games, Design, and Play: A Detailed Approach to Iterative Game Design. Addison-Wesley Professional, 2016.

Egiri, Yohanna, and Enoch Wuritka. "Conceptualizing Concepts: A New Approach to Industrial Design", 20 September 2016. https://doi.org/10.13140/RG.2.2.23092.45443.

Fullerton, Tracy. Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition. CRC Press, 2018.

Koster, Raph. Theory of Fun for Game Design. Second edition. Sebastopol, CA: O’Reilly Media, 2013.

Gee, James. ‘Learning by Design: Good Video Games as Learning Machines’. E-Learning 2 (1 March 2005). https://doi.org/10.2304/elea.2005.2.1.5.

Adams, Ernest. Game Design and Development. Fundamentals of Game Design. Person Education, 2007.

9 views0 comments

Comments


bottom of page