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New Aims - Another Update

  • Writer: Verradia Beren
    Verradia Beren
  • Jun 7, 2021
  • 1 min read

Aim 1 is the same as it is a vital part of my work still.

"To understand how Virtual Reality changes a player's journey in a space."


Aim 2 deals with strangeness and Māori as both are important and will impact the project.

"To consider if the strangeness and Māori stories are balanced in a way that is evocative but informative."

- What is the most harmonious spot between Strangeness and Te Ao Māori

- Does strangeness change the way information is received in VR

- Levels will determine evocation

- Finetuning this balance will lead to better output


Aim 3 uses the previous version as a base but builds upon it with the use of narration (from the chosen stories from the book Pūrākau: Māori Myths Retold by Māori Writers).

"To investigate the use of environmental storytelling and wayfinding narration to see its influence on player experience."

- If wayfinding will work with audio (less visual cues)

- How much it influences the player experience

- If this is a good way of moving players along with the story

- By doing this I can prove that games can be a means of informing and educating.


Updated Aims

1. To understand how Virtual Reality changes a player's journey in a space 2. To consider whether the Maori narratives chosen portray the...

 
 
 

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