Aim 1 is the same as it is a vital part of my work still.
"To understand how Virtual Reality changes a player's journey in a space."
Aim 2 deals with strangeness and Māori as both are important and will impact the project.
"To consider if the strangeness and Māori stories are balanced in a way that is evocative but informative."
- What is the most harmonious spot between Strangeness and Te Ao Māori
- Does strangeness change the way information is received in VR
- Levels will determine evocation
- Finetuning this balance will lead to better output
Aim 3 uses the previous version as a base but builds upon it with the use of narration (from the chosen stories from the book Pūrākau: Māori Myths Retold by Māori Writers).
"To investigate the use of environmental storytelling and wayfinding narration to see its influence on player experience."
- If wayfinding will work with audio (less visual cues)
- How much it influences the player experience
- If this is a good way of moving players along with the story
- By doing this I can prove that games can be a means of informing and educating.
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