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Writer's pictureVerradia Beren

Break - Aims Update and Expansion

After looking at my former aims and comparing them to the updated research question I have crafted new ones and expanded them similar to how we did previously. The questions remain the same "What do you hope to learn?", "What do you hope to discover?", "What will be revealed?", and "How will this research impact other people?". These questions will be answered respectively but listed.


Aim 1:

To understand how Virtual Reality changes a player's journey in a space

- Whether the medium influences the space

- Will scale change the space

- How immersive it is (vs if it is disconcerting)

- If it is so immersive will it also lead down the uncanny value route (feel hyperrealistic but fake)


Aim 2:

To consider if strangeness affects interaction and how evocative an object is

- Is the strangeness as evocative as I believe or is it just weird

- How strange is too strange

- The balance of the strange with the not-so

- Find/form the line between too much and not enough strangeness before interaction and evocation is lost


Aim 3:

To investigate if the player's experience in an overwhelming (or bereft) area influences how they play

- If I place a certain item in a certain place will it indirectly change the experience

- Will the player play differently if there is too much stimulation or a lack thereof

- Whether it leaves the player feeling as though they have fewer senses (in a figurative way)

- If all players experience a similar gameplay feel, what are they experiencing

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